Body position: point of gravity in the middle, legs unloaded and slightly bent, body slightly bent forwards, head slightly bent forwards, neck toned, shoulders raised, the front shoulder covers the neck, elbows down, fists at jaw hight. Left hand protects the left part of the body above the belt, right hand protects the right part of the body (below the belt when needed). If the back hand or front hand move down, the defence is compensated by the front shoulder turn, which covers the jaws. Elbows toned, shoulders not strained – only in contact with the opponent.

 

 
  • Main
  • Technical details

Technical basis of «S.A.A.S». 

 Fighter’s stance. 
Body position: point of gravity in the middle, legs unloaded and slightly bent, body slightly bent forwards, head slightly bent forwards, neck toned, shoulders raised, the front shoulder covers the neck, elbows down, fists at jaw hight. Left hand protects the left part of the body above the belt, right hand protects the right part of the body (below the belt when needed). If the back hand or front hand move down, the defence is compensated by the front shoulder turn, which covers the jaws. Elbows toned, shoulders not strained – only in contact with the opponent. 

 Wrong: front stance, backward leaning, too intense forward leaning, shoulders down, head upright. 

 The position of arms is defined by the situation and the fighter's personal readiness to the fight. In case there is no time for preparation (sudden attack), the fight can be started from the position 'arms down'. At training the basic position is 'arms raised'. Arms cover the head and the upper part of the body and are kind of a shield meeting the opponent's attacks. 

 Sectoral defence. 

 The main element of the arm defence is sectoral defence. Depending on the circumstances of a fight it can be:

1.                         Passive – the distance between you and your opponent is quite long so the opponent needs to 'stretch' in order to reach you. 

 This kind of defence involves blocking the kick with your elbows without moving towards the opponent. It helps to win the time, to block the attacked zone without wasting energy on long steps. 

 2.                         Dynamic – the distance between you and your opponent allows him to kick from his place or the opponent attacks you while moving towards you. 

 This kind of defence involves blocking the kicks with your elbows and forearms while moving towards the opponent. It also includes the schemes of attacking the opponent diagonally: forwards and sidewards and using 'protective attack' techniques (so called 'fold-in/fold-out').

The aim is to stop the opponent's 'push', to use the delay for manoeuvers and moves. In other words, the main idea is to use a pause in the opponents actions for the counterattack.

 

 Moves. 

 Starting actions: 

 -         Footwork – jumping into the opponent, jumping back.

 -         Splitting – feet changing in order to strike the opponent: right and left foot pitch (for push or kick). 

 Moves during a fight: 

 -         Small steps (shifting from foot to foot): stepping aside, pulling one foot to the other.

 -         Body twist ('herringbone' moves): tranferring body weight, body twist and stepping crosswise. 

 All moves are dictated by the need, there must be no thoughtless actions. 

 There are several types of moves depending on the direction:

 -         Towards the opponent – beginning of attack or counterattack, it includes all these actions.

 -         Away from the opponent – in order to deceive him (stretching his limbs and counterattacking the open zones) or strike into him or go around and take the right position. Sometimes it is a way to come round after a hit. 

Principles of a correct move: no bending in the back, only legs bent. The body is raised or sunk only by straightening/bending the legs. 

 The back angle is optimal for the fighter if: 

 -         The opponent standing close to you can't bend the body;

 -         It is comfortable to stand with a load from above and you can always step aside and drop the load;

 -         There is no sense discomfort in the loin;

 -         You can always make an uppercut through leg extension. 

 Basic body moves: 

 -         Twists. Body turns from left to right and from right to left.

Variants of use: twisting with 'herringbone' steps, kicks, evasion, evasive kick, sectoral defence.

 

 -         Lowering. Turning down left and down right – turning with simultaneous knee bending and c.g. lowering.  Same actions as for a usual turn, only with forcing the opponent and ability to make an uppercut. 

 Example of attack using this body twist: diagonal down right and down left elbow kick, forearm kick along the same trajectory. Groin attack with left hand or 'elbow up' kicks. All kicks are chopping.

Defence example: first and second elbows of sectoral defence, diagonal defence, evasion. 

 -         Rising. Body turns up left and up right – this is the back action after turning and lowering by knee straightening: involving of elbows, push, uppercuts.

 

 Such body turn is a power reproduction of a kick, defence or another action, because the input of the body weight happens by means of abrupt carrying out of one of the shoulders. The use of this turn together with knee straightening is the basis of uppercuts and close actions. 

 -         Bending the body forwards down and bending the body down - the simplest and the most labour consuming action. The thing is to step forwards and to bend the body simultaneously. 

 This body movement has a number of restrictions: you can't stretch your front elbow beyond your front leg – it will be difficult to move back and a pause will occur. Strong back muscles are needed to recover the place.

The bending is used in the straight blow with front and back arms, in the elbow and forearm kick, encountering the opponent with elbows and forearms and arm attack on the opponent's lower level, evading the opponent's attack according to the approach scheme. And, of course, this bending is the basis of the clinch (stirring the opponent up in the stance and close attack). 

Tactical preferences are made on the basis of moves and basic body movements that forestall attack and defence. 

 Basic tactical schemes. 

 Primary tactical scheme.

Novices can’t use their skills efficiently, so this scheme is ideal for building basic techniques.

Essence: first-level fighter should copy technics one-by-one, strictly defining attack from defence, without using difficult manoeuvres, feints, counterattacks and so on.

Example: defence- attack- jump off, attack-jump off-attack, attack- defence- jump off...

 

 First-level fighters should vary attack and defence roles when working with each other. So, no strike will be missed if no mistakes are made. For example, the one doesn’t notice the other approaches and starts the attack, and he stays on his place, defending. So, the one that makes such a mistake, using «defence» instead of «defence - jump off» tactic, that one misses the strike. 

 Defence = moving. 

 ‘Work on the opponent’ scheme.

These scheme is dedicated for those, who have already learnt the basics of attack and defence, but who still can't see the rhythm of his opponent, can’t divide his opponent moves in one time period or simply can’t work out of rhythm.

Essence: fighter works ‘secondarily’, having in mind not to strike his opponent, but to keep him tense and not to give him initiative. His main goal is to work, let’s say, from under his opponent’s moves. So, when the opponent attacks, fighter meets him with active defence, making no possibility to develop the attack. After that, when the opponents attack collapses, fighter starts his own, beginning with manoeuvre. Now, all attacking moves are short and have the opponent as the target, and successful counterattack as the objective.

Main idea - to workout your attack one your opponent’s back motion.

Example: the opponent perform straight blow, then - by-blow. Now we don’t use starter’s technic with jump off, we start our own attack by blocking the opponent’s strike with elbow instead. When opponent tries to escape or to invent another attack, we perform the ours.

 

 «Break-up» scheme.

Experienced fighter can see the patterns and the rhythms in his opponent’s moves. But if the fighter still can’t combine his own technics rationally and creatively, he has to work by breaking up his opponent’s defence.

Essence: to make the opponent break his guard.

Crosscut - an attack, that cross opponent’s moves (when he changes his arms or standing motionless)

Break-up - is performed when receiving the attack on dynamic sectoral defence. Counterattack should be performed simultaneously: overloading opponent’s hands with your defence and striking on his opened areas; clamping opponent’s hand and attacking him with the other; forward or backward overloading - by striking or knocking-out.

This scheme also works when you deceive your opponent - perform a kick on his legs to attack his head, make a light up-going strike to attack lower areas and so on...

This scheme is similar to the one with shield, when fighting with swords. The following parallel is also possible: it seems to be like working with staff - showing one attack direction and performing absolutely another. 

 'Gang Up' scheme 

 This means using your own fighting system which is already well practiced, personal advantages are made clear, trademark strikes are trained, own combinations are made.

The thing is that the well trained combinations come in a stream, they do not depend on your opponent's actions, they depend only on his position. One combination changes another without any break and the fighter only rules the situation, deceives his opponent, knocks his attacks down, breaks up his actions and imposes his manner of fight.

The aim of this scheme is to attack the opponent without giving him time to think.

It is possible only if the fighter knows the distance and which of his actions have the best effect.

There is also a number of combinations that depend on the fighter's aim. The resulting combination has a number of knock out and traumatic strikes, which are used together with defence breaking, distracting and shocking actions. The combinations follow one another in any order and frequency aiming only at the effect.